Wargame Rules


RAISING MINIATURE ARMIES FOR THE LATE 18TH CENTURY

I am very keen to keep my wargame rules as simple as possible yet capture the character of the 1790s. Accordingly, most of the French troops are 'levee' battalions, which I have chosen to base in column as their ability to change formation on a battlefield must have been limited, nor do I believe their volley fire had any great value. Of better quality, able to change formation, will be white-coated regular and blue-coated volunteer battalions aided by a fair number of skirmishers. The British, Austrian, Dutch and German armies are often outnumbered, but they maintain the discipline and order of typical 18th century armed forces. Interestingly, French revolutionary cavalry have little in common with their later Napoleonic counterparts, the former are few in number, often poorly mounted, and no match for those in the service of the Allies.

Followers

Friday, 29 May 2015

Light Troops in Action Wargame c.1793

Some friends and I decided to have a late evening wargame. Starting at 9pm we ceased at 11.30, recommenced at 10.30am and concluded one hour later. This was a fun action and all agreed the scenario and rules were exciting and realistic.
The game was based on the idea that both sides had sent out a motley force of light troops as an advanced guard, and to also secure a useful bridge,  warehouse, and watermill. The British and Allies were commanded by George Mills, and comprised the following:

Mtd. Commander
9th  Light Dragoons, 6 figs. (b)
York Hussars, 6 figs. (b)
Salm Hussars, 6 figs. (b)
Salm Infantry, 18 figs. (b)
Salm Light Horse Artllery with limber, 3 figs. (b)
Luninck Light Infantry 12 figs. (b) skirmishing
Riflemen from Beon and Damas Legions,  8 figs. (b) skirmishing
Lowenstein Chasseurs armed with rifles, 12 figs. (b) skirmishing

The French were under the control of Chris Smith, and comprised the following:

Mtd. Commander
3rd Hussars, 6 figs. (c)
4th Hussars, 6 figs. (c)
4th Chasseurs a Cheval, 6 figs (c)
7th Chasseurs a Cheval, 6 figs (c)
Detached grenadiers, 10 figs. (b) skirmishing
Legion des Allobroges light infantry, 16 figs. (c) skirmishing
Legion du Midi light infantry, 16 figs. (c)
Paris Chasseurs, 8 figs. (c) skirmishing
Two companies of Paris National Guard. 8 figs. (c) skirmishing

Some key features of the game included the French throwing twentyfour marksmen into the warehouse, while the grenadiers were posted to a wooded hill, both becoming strongpoints for which the allies were unable to silence. The York Hussars were surprised by French cavalry while crossing the bridge and forced to retire, some chasseurs were met by heavy musketry when they attempted a similar move. On the French left there was  a series of cavalry charges and melees which finally ended in the Allies driving the French horse off the field, but with their own cavalry in no fit state to engage any further enemy it was agreed the French had won the action. We all enjoyed this small battle and it was interesting to utilise so many skirmishing units. While the allied riflemen inflicted some casualties, the careful use of cover by the French player reduced their effectiveness. Here is a few photos from the action. MGB
                   LOSSES: British & Allies 22 k,w,missing. French Republican 31 k,w, missing